Into the Darkness
For awhile now, every now and then people tend to disappear in this quiet little town. After a colleague goes missing, a reporter is given a job to write about the strange anomaly of people...
This game was made for UCF's CAP 4053 - AI for Game Programming, Spring 2024. The version submitted for that class, V0.10.0, was uploaded 04/24/2024. A walkthrough for that version can be found here. That version will be left available to download for grading purposes.
Game is currently under development. Want to help us out? Give us your feedback here!
Devlog:
V0.14.0 (04/29/2024) - Added fireflies!
V0.13.1 (04/29/2024) - Fixed bugs where: bolt cutter audio wouldn't stop, campfire info text was incorrect
V0.13.0 (04/29/2024) - Added tutorial, Added some more polish, minor bug fixes
V0.12.0 (04/28/2024) - Added some polishing details, minor bug fixes
V0.11.2 (04/27/2024) - Fixed bugs where: some items would disappear when dropped, some items would despawn when leaving scene and coming back , game wouldn't start new game after beating the game
V0.11.1 (04/27/2024) - Fixed bugs where: void ghosts audio would not play, void ghosts would not disappear after talking with them, computer audio would not end, game would soft lock when pausing right before a cutscene, player could end game early
V0.11.0 (04/27/2024) - Added audio options in menu; Added new audio for items and animations; Updated previous audio from characters and cutscenes
V0.10.0 (04/24/2024) - Update for Final Binary: Added more cutscenes; Added more audio; Finished final boss (you can beat the game now!)
V0.9.0 (04/24/2024) - Added new characters, Added Cutscenes; Boss fight starts and ends now
V0.8.1 (04/23/2024) - Fixed bug where game wouldn't properly reset
V0.8.0 (04/23/2024) - Added new dialogue; Started on final boss (No current way to beat him yet)
V0.7.1 (04/22/2024) - Update for Final Presentation: Fixed bug where talking with ghost would soft lock player and where player would sometimes teleport to unloaded areas.
V0.7.0 (04/22/2024) - Updated item locations; Added cutscenes, more character dialogue, teleporting animations. Now technically possible to get up to ending area.
V0.6.0 (04/17/2024) - Updated map art; Added Shack, Void, and Ending Area; Added new items and NPCs
V0.5.0 (04/11/2024) - Updated enemy AI, Added Forest area, Finalized map layout
V0.4.1 (04/10/2024) - Fixed health not working; Updated Menu Display/Audio pages; Added menu buttons
V0.4.0 (04/06/2024) - Updated menu art; Added health and campfires
V0.3.0 (04/01/2024) - Updated inventory and item art; Added Forest, Cave. and Fire Watch areas
V0.2.1 (03/20/2024) - Fixed inventory to work with any screen size
V0.2.0 (03/18/2024) - Added items and a Tetris like inventory to store items in
V0.1.0 (03/11/2024) - Update for Prototype Presentation: Added Sewer, Before Forest, and Forest areas; Added first enemy: four hyenas that follow the player
V0.0.0 (02/28/2024) - First Version! Just player movement in the Starting Area, but more to come!!
Status | In development |
Platforms | HTML5, Windows |
Author | penguin135 |
Genre | Survival, Adventure |
Made with | Unity, Aseprite |
Tags | 2D, Horror, Metroidvania, Short, storygame, Survival Horror, Third Person, Top Down Adventure |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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nice
This was interesting. I kind of wandered around and picked up a lighter and sticks and a flashlight. Found a mine and an observation tower but couldn't seem to interact with anything in either location. That is probably because it is under development still, I am thinking?
Yeah the game is still a work in progress. While we have a lot of the art for locations/characters finished, we are missing many of the interactions with the elements there. Thanks for checking out the game!! Kinda cool to see others view your work lol.